I actually finished the game about two months ago, but wanted to put together a decent teaser video...
Instead I shat out this:
There was a time in the distant past when I would update my website every year, stuffing new and ever more useless features into it like a Thanksgiving turkey. This update is so much different.
Firstly, it has been a while since my last style update... almost two years!
Once again I am late in writing an update for Carla Duty...
Ok, so I haven't updated the website it in almost almost 6 months. "Late".
It is the beginning of March, and there are more changes for Carla Duty to announce, including a major change in the focus of the game.
My office shuts down over the holidays and it feels like I haven't been at work in forever, but I used this lapse in responsibilities to finish up my latest round of changes for Carla Duty… Over the last couple of months I completely changed the gameplay, refining the matching mechanics and tweaking the various underlying algorithms. In the last week I put the finishing touches on some of these changes and sent out my latest build to the team. The gameplay is getting more refined and I think it has gotten to a point where I can begin to work the Carla Duty story into the game.
Surprising no one, it has been over two months since my last Carla Duty update. I have actually continued to refine the game, making necessary improvements and bug fixes to the mechanics and adding in stat tracking, save states, and necessary behind-the-scenes functionality to allow me to build the Carla Duty I envision in my head.
Despite my threats to be more regular with updates for Carla Duty, it has been more than two months since my last update.
If you have ever read any of my Mojiferous Industries blog posts this should not be surprising at all. Please refer to these blog entries for my boilerplate about being busy.
Otherwise development on Carla Duty has been progressing steadily:
Okay, so technically it will be 6/12 by the time this goes out...
I have put in a decent amount of preparatory work into Carla Duty over the last month, and will try to update more regularly (maybe even weekly?) as development accelerates.
Here we are 6 months after my last update, and I still have yet to deliver on any of the promises I made: no Galaga view, no choose-your-own-adventure engine... But that doesn't mean I haven't been busy, and I actually have three games in various stages of development.