Let me start this out by acknowledging that the only visitors to this blog are my friends and the occasional Chinese spam bot, AND that I also realize that no one noticed or cared (or at least didn't comment) about the lack of action here on the blog or the fact that it completely disappeared when I updated the website.
Whoa. It's already May... It seems like forever ago that I was releasing Wholesale Hero to the public (okay, so it's only been 3 months, but it seems like forever.) I'd love to say that I have a whole bunch of new and exciting projects in the works, but that would be a blatant lie. I've been up to my giblets in work - because of school and freelance BS - and for once I don't have a million projects in the works, waiting to be unleashed on an uninterested public.
A few things late on a Sunday night:
1) I updated Wholesale Hero yet again, the link is the same (here). Build 286 fixes a few bugs, adds some boring features, blah blah. Here's a breakdown:
~ Fixed issue with shipping round not responding to clicks after second round
~ Fixed issue with saved games not opening correctly
~ Long company names now display more gracefully
King Thor and I have begun work on a new game, born from a concept I dreamt up late one night (quite literally — I had a dream about it). While I won't reveal all the details quite yet, it is a Space Invaders-like game and I've been making some progress on the inner workings… So here's a quick shot of some (tiny scans) of the art I've shat out so far.