Let me start this out by acknowledging that the only visitors to this blog are my friends and the occasional Chinese spam bot, AND that I also realize that no one noticed or cared (or at least didn't comment) about the lack of action here on the blog or the fact that it completely disappeared when I updated the website.
Oh yeah, did I mention that I updated the website? Because I did -- not a complete re-write, as the Drupal backend didn't really change, but every page and style was re-worked. It took forever because, you know, work and life and all, and it definitely needs some work and ended up half-assed, but what else is new?
Point is that I've been trying to build out smaller, more portable, hopefully more interesting projects and eventually open source them, instead of focusing on single, ever-expanding, too-complicated-for-one-guy projects that never got finished. A quick look down my past blog entries illustrates this perfectly -- I was able to port Lobster Petting multiple times to multiple different systems because it is the simplest mechanic available (hence why the new website's Software page has a lobster to pet in the background), but my hard drive is littered with half-finished projects of uncertain complexity. There are adventure games built in engines that no longer work on my computer (PPC only), a 3D Atomic Combat that is really just cubes following a poorly-written movement script, a game that I have sounds for but no graphics or code, a gallery of what seem to be 8-bit sleazeballs, and enough unfinished games to build a small (but shitty) studio around.
So I resurrected the blog so I can maybe show off some of these projects in the future. And maybe because I wanted someplace to occasionally rant on about game ideas I had or weird things I'm working on that will never be finished.